While airborne the player can perform various tricks by moving the controller’s analog sticks, which in turn fill their boost meter. Each of the game’s tracks have multiple pathways to complete the course, with longer tracks having more diverse routes. These powerups can be offensive, such as rockets, which can be fired at racers in front of the player, defensive, such as a shield, or simply provide a temporary charge in speed. Eight competitors race in a circuit, with powerups littered across the game’s several race tracks. The player’s avatar is used as the race driver, whilst computer-controlled characters have system generated avatars that are created randomly. The game is controlled using the Xbox 360 controller, unlike its predecessor, Kinect Joy Ride, which utilized the Kinect peripheral. ![]() Joy Ride Turbo is a kart racing game similar to the Mario Kart series. ![]() Again this played on my XBox One via the XBox game pass
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